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Ok, have left my cosy bed now (The contest start is 3 am here...) and checked the theme. Infection. Well, it wasn't was I was hoping for, but I should be able to come up with something. I can think about it during the breakfast and when writing the base code. Yeah, I'll do that...
No, I haven't had breakfast yet, but I must write down my thoughts.
Idea#1: Spreading metaballs, using marching squares. You fire at it, with some kind of weapon, and it grows all the time ('til it's nothing left).
Idea#2: Some kind of spreading of a civilisation (once there's a hut, there will soon be a bigger hut and another and so on.) Kind of game of life-ish.
Idea#3: If all else fails, I could simply do a normal space shooter, claiming that it's inside a computer (or human) and that the enemies are viruses.
Idea#X: Simply a general idea, you could play on the infection side. That would make it a lot more fun :)
It's 10 already, and I don't know what to do. I've fixed a small framework (using allegrogl (for 2d)). Idea#1 is crossed out (too risky...). I might do Idea#2... as I said, I dunno.
Ok, I've decided to do the virus thingy. There will be a number of different viruses, all spreading in some manner. Type one will divide itself into two. Type two will create one more when two meet etc or something. You will have a ship and different weapons to very much kill them all. Muahahahah! Yeah, it isn't very original, but it will do...
Ok, I now got a simple level system that can be drawn. See shot1.png.
Now I've added the ship, and basic collision checking and such. Maybe I can start writing some game code soon ;) shot2.jpg
Fixed even more collision code and fixed (very) basic virus code. shot3.jpg. I tried splitting all viruses every 5 second and the number of viruses went way up very very fast ;) Gotto do some change, so that a single virus only can split 5 times or something like that.
Also, I'm starting to think about eating something. I had an hour of power coding, an hour or two ago, when I was eating candy... but I'm out of candy now, so food is up next. And after that, it's time to add basic weaponry! =)
Phew, I'm ready with the player weapons now. It took quite a while... There's the Blob Shooter, Dual Laser, Minigun, Rocket Launcher and Railgun. The game looks pretty much the same otherwise, except when shooting, so no new screenshot for you.
As I said, the weapons are ready. I've also written some more viruscode now, and adding more types of viruses is now easy. At the time being, there are two types.
Before I move on to making more viruses though, I'm going to make the game a real game. That is, the player should be able to die, or win, and pause and read and introduction for the level and so on. So, that's what up next.
Also, no sounds yet. Of course I'm planning to include sounds, but it isn't top priority until all the game logic is ready.
Ok, I give up for tonight now. It's over midnight and I need to be able to code tomorrow too. Got a pause screen and almost a levelsystem. Yeah yeah.
Hi ho, I got a working game now. It only lacks sound and levels and enemies. My bet is that there won't be any sound. There will probably only be 5 levels, and also only 5 virus types. Here's a shot.
3 levels and 3 viruses ready. Shot from level two, including virus 2 & 3: shot5.jpg.
Yay! It's ready! A fully playable game, with 5 levels, 5 different weapons and 5 kind of viruses as enemies! What's not included is sound, and I think I should give it a try. I mean, I have at least 4h remaining to spend on this game (the contest runs for another 9h though, but the ending is at 3 am here...).
It's ready! I really think it's ready =) Got sounds (not very good, doesn't have a decent microphone...) and all. And a skip level cheat, of course, the same as in my other 48h games ;) Now I'm supposed to write a readme I think. And do some more playtesting.
Readme written, everything is ready. This will be the last entry. Soon things will be uploaded and everyone happy :)