Jolle's 48h game programming entry log

Click here for a .txt-version

Click here to go to the last entry (at the bottom)


Sat, 17 Apr 2004 08:32 (GMT+1)

Ok, have left my cosy bed now (The contest start is 3 am here...) and checked the theme. Infection. Well, it wasn't was I was hoping for, but I should be able to come up with something. I can think about it during the breakfast and when writing the base code. Yeah, I'll do that...


Sat, 17 Apr 2004 08:44 (GMT+1)

No, I haven't had breakfast yet, but I must write down my thoughts.
Idea#1: Spreading metaballs, using marching squares. You fire at it, with some kind of weapon, and it grows all the time ('til it's nothing left).
Idea#2: Some kind of spreading of a civilisation (once there's a hut, there will soon be a bigger hut and another and so on.) Kind of game of life-ish.
Idea#3: If all else fails, I could simply do a normal space shooter, claiming that it's inside a computer (or human) and that the enemies are viruses.
Idea#X: Simply a general idea, you could play on the infection side. That would make it a lot more fun :)


Sat, 17 Apr 2004 10:03 (GMT+1)

It's 10 already, and I don't know what to do. I've fixed a small framework (using allegrogl (for 2d)). Idea#1 is crossed out (too risky...). I might do Idea#2... as I said, I dunno.


Sat, 17 Apr 2004 10:14 (GMT+1)

Ok, I've decided to do the virus thingy. There will be a number of different viruses, all spreading in some manner. Type one will divide itself into two. Type two will create one more when two meet etc or something. You will have a ship and different weapons to very much kill them all. Muahahahah! Yeah, it isn't very original, but it will do...


Sat, 17 Apr 2004 11:58 (GMT+1)

Ok, I now got a simple level system that can be drawn. See shot1.png.


Sat, 17 Apr 2004 13:36 (GMT+1)

Now I've added the ship, and basic collision checking and such. Maybe I can start writing some game code soon ;) shot2.jpg


Sat, 17 Apr 2004 15:23 (GMT+1)

Fixed even more collision code and fixed (very) basic virus code. shot3.jpg. I tried splitting all viruses every 5 second and the number of viruses went way up very very fast ;) Gotto do some change, so that a single virus only can split 5 times or something like that.

Also, I'm starting to think about eating something. I had an hour of power coding, an hour or two ago, when I was eating candy... but I'm out of candy now, so food is up next. And after that, it's time to add basic weaponry! =)


Sat, 17 Apr 2004 21:14 (GMT+1)

Phew, I'm ready with the player weapons now. It took quite a while... There's the Blob Shooter, Dual Laser, Minigun, Rocket Launcher and Railgun. The game looks pretty much the same otherwise, except when shooting, so no new screenshot for you.


Sat, 17 Apr 2004 23:08 (GMT+1)

As I said, the weapons are ready. I've also written some more viruscode now, and adding more types of viruses is now easy. At the time being, there are two types.

Before I move on to making more viruses though, I'm going to make the game a real game. That is, the player should be able to die, or win, and pause and read and introduction for the level and so on. So, that's what up next.

Also, no sounds yet. Of course I'm planning to include sounds, but it isn't top priority until all the game logic is ready.


Sun, 18 Apr 2004 00:15 (GMT+1)

Ok, I give up for tonight now. It's over midnight and I need to be able to code tomorrow too. Got a pause screen and almost a levelsystem. Yeah yeah.


Sun, 18 Apr 2004 12:55 (GMT+1)

Hi ho, I got a working game now. It only lacks sound and levels and enemies. My bet is that there won't be any sound. There will probably only be 5 levels, and also only 5 virus types. Here's a shot.


Sun, 18 Apr 2004 15:10 (GMT+1)

3 levels and 3 viruses ready. Shot from level two, including virus 2 & 3: shot5.jpg.


Sun, 18 Apr 2004 17:55 (GMT+1)

Yay! It's ready! A fully playable game, with 5 levels, 5 different weapons and 5 kind of viruses as enemies! What's not included is sound, and I think I should give it a try. I mean, I have at least 4h remaining to spend on this game (the contest runs for another 9h though, but the ending is at 3 am here...).


Sun, 18 Apr 2004 19:27 (GMT+1)

It's ready! I really think it's ready =) Got sounds (not very good, doesn't have a decent microphone...) and all. And a skip level cheat, of course, the same as in my other 48h games ;) Now I'm supposed to write a readme I think. And do some more playtesting.


Sun, 18 Apr 2004 20:29 (GMT+1)

Readme written, everything is ready. This will be the last entry. Soon things will be uploaded and everyone happy :)


That's all folks!